Age of Ravens: Volume I: Running
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This volume presents posts and essays on running ttrpgs from the ENnie Award-winning Age of Ravens. It includes game mechanic talk, ideas for handling campaign types, concrete advice for game facilitation and more. Age of Ravens: Volume I: Running moves from close up analysis to board view thinking and brings together material from fourteen years of online writing.
Look for Volume II: Tools and Volume III: Campaigns coming soon.
Essays include:
- Considering Complexity: thinking about how we judge crunch in play
- Running Mysteries: planning and executing mystery scenarios in rpgs
- Conspiracy Sandbox: building an rpg campaign around open world conspiracy
- Seven Starter Stories: go-to inciting incidents
- Running One Shots: tips and tricks for running one-shots at cons or beyond
- Hack the Table: the joy of quick hacking games and getting them played
- Online Con Management: lessons for running large online events
- Five Faces of the GM: a quintet of game facilitator roles
- Pandemic Brain: Breaking the TTRPG Reading Block: how I stopped worrying and learned to grok rpgs again
- 33 Tips for Running Online: specific advice for running rpgs online
- How To Run 200+ Sessions With 25+ Systems In One Year: a run-through of my process
…plus 16 more
Updated | 22 days ago |
Status | Released |
Category | Book |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Age of Ravens Games |
Tags | essays, gamemastering, gaming-advice, gming, rpgs, ttrpgs |
Purchase
Buy Now$8.00 USD or more
In order to download this book you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:
AoR Running.pdf 12 MB
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