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This volume presents posts and essays on running ttrpgs from the ENnie Award-winning Age of Ravens. It includes game mechanic talk, ideas for handling campaign types, concrete advice for game facilitation and more. Age of Ravens: Volume I: Running moves from close up analysis to board view thinking and brings together material from fourteen years of online writing.  

Look for Volume II: Tools and Volume III: Campaigns coming soon. 

Essays include: 

  • Considering Complexity: thinking about how we judge crunch in play
  • Running Mysteries: planning and executing mystery scenarios in rpgs
  • Conspiracy Sandbox: building an rpg campaign around open world conspiracy
  • Seven Starter Stories: go-to inciting incidents
  • Running One Shots: tips and tricks for running one-shots at cons or beyond
  • Hack the Table: the joy of quick hacking games and getting them played
  • Online Con Management: lessons for running large online events
  • Five Faces of the GM: a quintet of game facilitator roles
  • Pandemic Brain: Breaking the TTRPG Reading Block: how I stopped worrying and learned to grok rpgs again
  • 33 Tips for Running Online: specific advice for running rpgs online
  • How To Run 200+ Sessions With 25+ Systems In One Year: a run-through of my process

…plus 16 more

StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAge of Ravens Games
Tagsessays, gamemastering, gaming-advice, gming, rpgs, ttrpgs

Purchase

Buy Now$12.00 USD or more

In order to download this book you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:

AoR Running.pdf 12 MB

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